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Team Principal Simulator

Become an F1 team boss for the long haul: sign drivers, develop your car, and build a multi-season legacy.

01

Select Team

02

Sign Drivers

03

Develop Car

04

Preseason

05

Race Season

06

Results

Every season's results carry into the next.

How does the season simulation work?

Every race in your season runs on the same real Monte Carlo engine that powers Pole to Paddock's actual season projections. Your car's development level and driver ratings feed directly into it, so a genuinely better-developed car with stronger drivers genuinely finishes higher.

What does the development budget actually affect?

Spend is split across five car attributes: aero, power unit, chassis, reliability, and pit crew. Gains taper off the closer an attribute gets to its cap, and power unit gains are halved since you don't fully control engine development. Your car also regresses a bit every offseason, so standing still means falling behind.

Are the rival teams actually competing, or just there for show?

They're making real decisions every season: developing their own cars and signing drivers, weighted by real team prestige (Ferrari and Red Bull sit near the top, smaller teams lower). Nothing's scripted — a rival can out-develop you or sign a driver you were counting on.

How long does a career run, and what carries over between seasons?

You choose the career length when you pick your team: 5 seasons, 15 seasons, or unlimited. Between seasons, drivers age and develop, contracts tick down, some retire and are replaced by procedurally generated rookies, and your car's development level carries into next year's starting point, minus the offseason regression.

How do driver contracts work?

Each driver signs for a set number of years at a negotiated salary. Around round 12 of the season, a driver can fire off a contract demand if they're outperforming their car, underpaid relative to the market, or in their final contract year and playing well: ignore it and you risk losing them.