What goes into a driver's overall grade?
Six sub-grades, each weighted differently: Pace (35%), Racecraft (20%), Qualifying (20%), Tire Management (10%), Discipline (10%), and Consistency (5%). Each is Z-score normalized against the full field, so grades follow a curve — most drivers land 60–75, standouts reach 80+, and 90+ is genuinely elite.
How is Pace measured?
Fuel-corrected lap times compared against the whole field, then blended with teammate comparison to separate driver skill from car quality. You can be in the fastest car and still grade low on Pace if your teammate is keeping up everywhere.
What does Racecraft actually capture?
Three things: positions gained or lost from the starting grid, how consistently a driver converts grid slots into the expected championship points, and whether they outperformed their teammate on race day. Qualifying P10 and finishing P4 repeatedly grades much higher than qualifying P3 and finishing P6.
What is the Tire Whisperer Rating?
The TWR measures how well a driver preserves tyre pace over a stint — factoring in pace retention, stint length, and lap-time consistency. It's teammate-adjusted to strip out what the car itself is doing.
Why can two teammates have very different grades?
Everything is teammate-adjusted. A driver who consistently outqualifies a strong teammate earns more qualifying credit than one who barely edges a weaker car. The gap to your teammate is as much a part of the grade as the gap to the field.
Does a mechanical DNF tank a driver's grade?
No. Mechanical failures are excluded from every sub-grade. If the car failed, that session is skipped entirely for scoring purposes — the grades only reflect what the driver could actually control.
How often are grades updated?
After every race weekend, once all session data is fully ingested — typically within 24 hours of the race. The 'Last updated' stamp in the header shows exactly when grades last changed.
How do constructor grades work?
Constructor grades measure the five things a team controls, independent of who's driving: Car Pace (30%), Strategy (25%), Reliability (25%), Development (10%), and Pit Stops (10%). Mechanical DNFs count against Reliability but are excluded from Strategy — a brake failure doesn't tank the strategy grade.
How is Car Pace measured?
Mostly field pace percentile (55%), blended with average qualifying position (30%) and speed trap percentile (15%) — a mix of outright pace and straight-line speed, independent of strategy or reliability.
What does the Strategy grade capture?
Mostly xP delta (65%) — how many points a team gained or lost versus the expected haul from their grid position — plus how they reacted to safety car restarts (35%). Mechanical DNFs are stripped out so a blown engine doesn't get blamed on the strategists.
How is Development graded?
Season-level only: race pace trend across rounds (60%) and qualifying pace trend (40%). A team that starts the year slow and claws back through upgrades grades well here even if their season-average pace was mediocre.
How are Pit Stops graded?
Median stationary time (60%) and stop-to-stop consistency (40%). A team with one blistering 1.9s stop and three 3.5s fumbles grades worse than one running a steady 2.4s all season.
Does a mechanical DNF tank a constructor's grade?
It hits Reliability directly — each mechanical DNF and any drop in completion rate counts against that sub-grade — but it's excluded from Strategy, Car Pace, and Development, so one blown engine doesn't drag down the team's entire profile.
How often are grades updated?
After every race weekend, once all session data is fully ingested — typically within 24 hours of the race. The 'Last updated' stamp in the header shows exactly when grades last changed.